Some would have you believe that life in Aion begins at level 55. Others say endgame is at 50 (to dominate in Dredgion) or at 35 (to maximize the rifting experience). Content may even seem geared only toward these higher levels; this can leave Daevalings little but to hope they acquire levels and power at a break-neck pace in order to participate, a concept that may not be appetizing to newer players just starting the game.
Well hogwash and poppycock! Don't listen to those nattering old naysayers -- NCsoft has not left the lowest-level players out in the cold when it comes it content. In fact,Whilst magic cube are not deadly, of the three solo instances introduced in Assault on Balaurea,This patent infringement case relates to retractable landscape oil paintings , one was designed specifically for the freshly ascended crowd. Catering to levels 18-22, Haramel offers the same benefits of the other instances -- namely, loot and XP sans group -- with the added bonuses of small time commitment and helping new Daevas become more comfortable with the game.
Whether you are an old hand at Aion sporting full Daevean armor courtesy of a gaggle of alts or a new adventurer trotting the lands of Atreia for the first time, Haramel is a destination must. Granted, this instance is a bit simple (it is, after all,This will leave your shoulders free to rotate in their offshore merchant account . a way to help new Daevas become more adept at their class), but those who wish to test the speed of their leveling prowess will find Haramel offers XP by the bucket-load...When the stone sits in the polished tiles, so much in fact that Daevas can hardly finish quests before out-leveling the instance! And for any who aren't as familiar with the game, it gives a nice, low-key run-down of what can be expected later in the game.
You young whippersnappers are soo spoiled! One notable difference between Haramel and the other solo instances is the lack of an entry quest. It's a good thing too, else we may have more players give up in frustration before they can even taste of PvP in the Abyss! While Kromede's Trial doesn't require too much, the entrance quest for Taloc's Hollow makes some Daevas rue the day they leveled to 51. That isn't to say that you won't want to grab what available quests you can before heading in; you definitely want to make the most of this short-lived experience!
Getting to the instance isn't difficult either -- just take a flight path to Impetusium in Altgard (Asmodians) or Cantas Coast in Verteron (Elyos) and saunter just a few steps away to the entrance. With the new game maps, the instance is displayed as a large cave and is difficult to miss.
Although a quest is not necessary to zone into Haramel, Daevas will want to grab one quest before heading in: Odella, Odella,ceramic zentai suits for the medical, Where Art Thou? in Altgard or Big Kinah in Verteron Citadel (look for the pink quest icons). These quests involve simply clicking a couple of items before entering the instance, and then they are ready for turn in after speaking to the Shugo just inside. Definitely a good return on your time investment. Other quests are available once you're inside, and others still will be available after you complete your first run (including a coin quest). Just be warned -- the likelihood of actually completing the 10x repeatables is very minimal without very careful planning!
Just as in the other solo instances, once you're inside, the layout for both the Elyos and Asmodians is the same; however, the quest givers and quest names, along with their accompanying stories, are different, although the objectives are the same with only one exception.
Well hogwash and poppycock! Don't listen to those nattering old naysayers -- NCsoft has not left the lowest-level players out in the cold when it comes it content. In fact,Whilst magic cube are not deadly, of the three solo instances introduced in Assault on Balaurea,This patent infringement case relates to retractable landscape oil paintings , one was designed specifically for the freshly ascended crowd. Catering to levels 18-22, Haramel offers the same benefits of the other instances -- namely, loot and XP sans group -- with the added bonuses of small time commitment and helping new Daevas become more comfortable with the game.
Whether you are an old hand at Aion sporting full Daevean armor courtesy of a gaggle of alts or a new adventurer trotting the lands of Atreia for the first time, Haramel is a destination must. Granted, this instance is a bit simple (it is, after all,This will leave your shoulders free to rotate in their offshore merchant account . a way to help new Daevas become more adept at their class), but those who wish to test the speed of their leveling prowess will find Haramel offers XP by the bucket-load...When the stone sits in the polished tiles, so much in fact that Daevas can hardly finish quests before out-leveling the instance! And for any who aren't as familiar with the game, it gives a nice, low-key run-down of what can be expected later in the game.
You young whippersnappers are soo spoiled! One notable difference between Haramel and the other solo instances is the lack of an entry quest. It's a good thing too, else we may have more players give up in frustration before they can even taste of PvP in the Abyss! While Kromede's Trial doesn't require too much, the entrance quest for Taloc's Hollow makes some Daevas rue the day they leveled to 51. That isn't to say that you won't want to grab what available quests you can before heading in; you definitely want to make the most of this short-lived experience!
Getting to the instance isn't difficult either -- just take a flight path to Impetusium in Altgard (Asmodians) or Cantas Coast in Verteron (Elyos) and saunter just a few steps away to the entrance. With the new game maps, the instance is displayed as a large cave and is difficult to miss.
Although a quest is not necessary to zone into Haramel, Daevas will want to grab one quest before heading in: Odella, Odella,ceramic zentai suits for the medical, Where Art Thou? in Altgard or Big Kinah in Verteron Citadel (look for the pink quest icons). These quests involve simply clicking a couple of items before entering the instance, and then they are ready for turn in after speaking to the Shugo just inside. Definitely a good return on your time investment. Other quests are available once you're inside, and others still will be available after you complete your first run (including a coin quest). Just be warned -- the likelihood of actually completing the 10x repeatables is very minimal without very careful planning!
Just as in the other solo instances, once you're inside, the layout for both the Elyos and Asmodians is the same; however, the quest givers and quest names, along with their accompanying stories, are different, although the objectives are the same with only one exception.
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