For those who know about the game, I know what you want to hear and I
don't plan on teasing you. The beta is set to begin by the end of
October, so expect to delve into the zombie madness in a month or so if
you pre-ordered. For those that are new to The War Z, it's an open-world
first-person or third-person shooter revolving around surviving the
zombie apocalypse that borrows heavily from massively-multiplayer online
games.
Please note that the current build is in an alpha state
and is in no way reflective of the final product. However, I think this
hands-on report gives a great idea of the how the game will play and the
features that will be present.
After a quick character creation
page where you can build and customize from a few standard archetypes
(I chose the dude with the mohawk) I spawned and immediately noticed
some similar sights from the DayZ mod: a food and drink bar outlined my
health and a meter for my visibility and noise. I would need to rely on
canny use of stealth and sustenance to survive. Diseases are also
prevalent in the world, especially for bite victims, but you can use
small doses of antidote to remove toxicity in the blood or fall back on
painkillers to delay the effects. Ideally, don't get bit in the first
place.
We started near a desolate cabin up on a hill in the
woods, a real picturesque spot until night fell. The twilight before
sunset made for a very eerie setting, and I was thankful we were in what
seemed like a safer area for the moment. We lit a green and red flare
in the immediate area and my shadow created a long, dark figure on the
wall behind me; as far as I can tell from this early build the lighting
is done very well, and everything casts a shadow in real time. A full
day and night cycle in the game takes about four to five hours, so
during a marathon play session you will probably experience it a couple
of times.
The game is set in the wilderness of Colorado, with
roughly 160 square miles of virtual terrain to traverse. There are plans
to release more maps in 2013 to keep the game fresh and dynamic, though
it is unclear how the different maps will be related to one another or
if you will be able to travel from map to map in the same server.
To
my surprise you start with a map the moment you begin, though only a
portion is visible. About seventy-five percent of my map was pixelated
when I began,Monclering is an excellent kung fu training
way to spend the getaways experiencing. making it nearly impossible to
make out any sort of roads, cities or natural landmarks, but the visible
25 percent revealed a bunch of stuff around my location. A major aspect
of this game will be about exploring the world and revealing those
unknown areas, but I was expecting to have to find a map first. Part of
the fun of a survival-centric game is the pointless wandering, and
surviving, until you find something useful (such as said map). Maybe it
helps with some initial direction since there will undoubtedly be some
sort of open-world quests that you may or may not choose to do, but it
takes out some of the hardcore survival feeling you expect from a
survivor game.
During my demo we ran from building to building,
flashlights (which double as a melee weapon) in hand, searching for a
real weapon. We found nothing but a hammer, some painkillers and a pack
of bandages. Titoy didn't seem surprised, reiterating how difficult it
is to find weapons and ammunition; when you do manage to find an item it
will respawn some time later, but in a different location. There are
hundreds of locations for the items to spawn at, making it pointless to
camp one area in hopes of that powerful weapon you saw there once. After
a bit more fruitless searching, he manually spawned in some weapons and
attachments with his god-like server commands.
I got my
semi-automatic assault rifle and opened a menu to attach a silencer,
ACOG sight and laser aiming. I was informed that we were the equivalent
of millionaires in terms of gear. The military grade weapons and
especially the attachments would not be easy to find or get to, so don't
expect to see some serious firepower without some dedication. We headed
into a small town, surveying the zombies and building locations. We
spotted a post office where weapons could be found, a grocery store
where medical supplies and food could be found and a church that could
be used as a survivor holdout.
We slowly moved into the town,
crouching and going prone for optimum stealth. Switching to third person
was a little easier to navigate. I take my first shots, landing hits to
the stomach and arms.We accept foreigners from around the world to
study china kung fu under Shaolin Masters! The zombie stumbles back but doesn't go down.Service and equipment provider in professional Car park management system.
A few of its "colleagues" start to take notice and stumble towards us.
"Aim for the head, that's the only way to kill them. Otherwise they will
just keep getting back up," says Titov. As you might expect, The War Z
encourages the classic "destroy the brain" approach.We are an end-to-end
solutions provider offering plastic injection mould and product design. A few well placed shots to the brain-pan drops our pursuers.
We
made it to the town square, and though our ammo was starting to run dry
there are still a couple dozen walkers converging from all sides. The
buildings were barren except for some basic medical supplies.It is
intended for use by Ventilation system
designers, It was becoming obvious we were not welcome in the small
town and high-tailed it out of there. Luckily, these are the George
Romero type zombies, unable to sprint or climb, and we easily outran the
horde.
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